# sprite_gen Procedural 96x96 creature sprites for businesses. You give it a business name and logo. It picks a type, builds a creature from parts and recolors it with the logo's brand colors. ## Setup ```bash pip install -r requirements.txt ``` You only need an [OpenRouter](https://openrouter.ai) API key if you want the type picked automatically. Skip the key by passing `--type`. ## Generate a sprite ```bash # Type picked from the business name OPENROUTER_API_KEY= python generate_sprite.py "Rosas Landscaping" logos/rosas.png # Add a description to help pick the type OPENROUTER_API_KEY= python generate_sprite.py "Rosas Landscaping" logos/rosas.png --desc "Lawn care and garden design" # Set the type yourself (no API key needed) python generate_sprite.py "Rosas Landscaping" logos/rosas.png --type grass # Set the colors yourself instead of using a logo (main color first) python generate_sprite.py "Rosas Landscaping" --type grass --colors "#2E7D32,#FBC02D" # A different creature for the same business python generate_sprite.py "Rosas Landscaping" logos/rosas.png --type grass --reroll 1 ``` Each run writes `sprites/.png` (96x96), `sprites/@4x.png` and `sprites/.json` (type, parts, colors). With `--reroll N`, the file names end in `-rN`. | Option | Meaning | |---|---| | `--type T` | Skip the classifier. One of: normal fire water grass electric ice fighting poison ground flying psychic bug rock ghost dragon | | `--desc TEXT` | Description sent to the classifier (default: the name) | | `--colors "#main,#accent"` | Manual colors; overrides the logo | | `--reroll N` | Alternate creature; the name alone always gives the same sprite | | `--out DIR` | Output folder (default `sprites`) | | `--scale N` | Size of the upscaled copy (default 4, `1` disables it) | Logo colors: transparent pixels, soft edge pixels and a solid white/black/gray background are ignored, and colored brand colors are used before white, black or gray. A logo with only white, black or gray in it still uses those colors. ## Batch Use a CSV with the columns `name,logo,type,description`. Only `name` is required, and rows with no `type` use the classifier. ```bash OPENROUTER_API_KEY= python generate_sprite.py --batch businesses.csv --out sprites ``` ## Editing the art The parts are text grids in `parts_src//.txt`, compiled to `parts//.png`. Weights, compatibility and deny lists live in `sprite_parts.py`. See `AI_PIXEL_ART_GUIDE.md` for the palette and anchor rules. ```bash python build_parts.py # compile all grids (or pass part names) python validate_parts.py --sample 3000 # check colors, anchors, canvas fit on random composites python preview.py bases # contact sheets in preview/ python preview.py part back plant_bulb # one part on every base it fits python preview.py zoom body=base_fox tail=tail_leaf python generate_sprite.py --sprite-list SPRITES.md # regenerate the part list and weight report ``` Do not run `--make-placeholders --overwrite`, because it replaces the real art with test placeholders.