Rain and more

This commit is contained in:
Gabrieal Jimmy
2026-10-02 13:04:49 -05:00
parent 2c99305fb0
commit 16c03afd16
15 changed files with 374 additions and 46 deletions

View File

@@ -95,6 +95,9 @@ public:
// Strength of the contact shadow baked into the ground under each instance
// (see GroundOcclusion); 0 disables. Its size follows the model's footprint.
float groundOcclusion = 0.0f;
// Dither this model away where it hides the player (tall scenery like
// trees). Turn off for low props the camera sees over (bridges, rocks).
bool occluderFade = true;
private:
std::vector<GLuint> vaos_;