Rain and more
This commit is contained in:
@@ -95,6 +95,9 @@ public:
|
||||
// Strength of the contact shadow baked into the ground under each instance
|
||||
// (see GroundOcclusion); 0 disables. Its size follows the model's footprint.
|
||||
float groundOcclusion = 0.0f;
|
||||
// Dither this model away where it hides the player (tall scenery like
|
||||
// trees). Turn off for low props the camera sees over (bridges, rocks).
|
||||
bool occluderFade = true;
|
||||
|
||||
private:
|
||||
std::vector<GLuint> vaos_;
|
||||
|
||||
Reference in New Issue
Block a user