This commit is contained in:
Gabrieal Jimmy
2026-10-02 12:42:00 -05:00
commit 2c99305fb0
145 changed files with 6525 additions and 0 deletions

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#version 450 core
#include "common.glsl"
#include "dof_common.glsl"
in vec2 vUV;
layout(binding = 0) uniform sampler2D uSharp;
layout(binding = 1) uniform sampler2D uBlurred;
layout(binding = 2) uniform sampler2D uDepth;
layout(location = 0) out vec4 fragColor;
void main() {
vec3 sharp = texture(uSharp, vUV).rgb;
vec4 blurred = texture(uBlurred, vUV);
float coc = abs(cocFromDepth(linearDepth(texture(uDepth, vUV).r), vUV));
float m = smoothstep(0.02, 0.35, max(coc, blurred.a));
fragColor = vec4(mix(sharp, blurred.rgb, m), 1.0);
}