This commit is contained in:
Gabrieal Jimmy
2026-10-02 12:42:00 -05:00
commit 2c99305fb0
145 changed files with 6525 additions and 0 deletions

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#version 450 core
#include "common.glsl"
#include "dof_common.glsl"
// Half-res: downsampled color + signed circle of confusion (near < 0 < far).
in vec2 vUV;
layout(binding = 0) uniform sampler2D uColor;
layout(binding = 1) uniform sampler2D uDepth;
layout(location = 0) out vec4 fragColor;
void main() {
vec3 c = texture(uColor, vUV).rgb; // bilinear = 2x2 box at half res
float coc = cocFromDepth(linearDepth(texture(uDepth, vUV).r), vUV);
fragColor = vec4(c, coc);
}