This commit is contained in:
Gabrieal Jimmy
2026-10-02 12:42:00 -05:00
commit 2c99305fb0
145 changed files with 6525 additions and 0 deletions

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#version 450 core
// Fullscreen triangle from gl_VertexID; draw with 3 vertices, no buffers.
out vec2 vUV;
void main() {
vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
vUV = p;
gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);
}