Sprite sheets, atlases, game UI, time of day, weather presets, headless captures
- BillboardInstance: per-instance uv sub-rect, feet anchor, turn, dithered alpha, flash; BillboardBatch::sharedTexture; Texture createEmpty/update/cellUV/cellAnchor/nearest - SpriteAtlas: fixed-cell runtime atlas with gutters - hd2d::ui: Octopath-style panels, fonts (Cinzel, EB Garamond), dialogue box with typewriter + portraits + choices, menus, nameplates, toasts, ImGui theme - DayCycle (dawn/day/dusk/night keyframes, sun + moon arcs), Weather overcast/mist/ lightning, night-aware presets, stars and moon in the sky - Hidden-window offscreen captures (Window visible=false, Renderer output FBO, OffscreenTarget); --screenshot never opens a window - Camera::worldToScreen; CMake usable via add_subdirectory (HD2D_BUILD_DEMO, HD2D_ENGINE_ASSET_DIR)
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@@ -6,6 +6,7 @@ class Window;
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struct RenderSettings;
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struct Scene;
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class Weather;
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class DayCycle;
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// Dear ImGui integration plus a ready-made tuning panel for the renderer.
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class DebugUI {
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@@ -19,8 +20,9 @@ public:
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// Tweak panel for every look parameter (sun, sky, fog, AO, water, post).
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static void renderSettingsPanel(RenderSettings& settings, Scene& scene, float gpuMs);
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// Rain amount, transition time and the storm preset.
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static void weatherPanel(Weather& weather);
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// Rain / overcast / fog / lightning, transition time and the weather
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// presets; with `hour` an hour slider, with `day` its keyframes.
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static void weatherPanel(Weather& weather, DayCycle* day = nullptr, float* hour = nullptr);
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private:
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bool initialized_ = false;
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