Gabrieal Jimmy
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83a1f16806
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Sprite sheets, atlases, game UI, time of day, weather presets, headless captures
- BillboardInstance: per-instance uv sub-rect, feet anchor, turn, dithered alpha, flash;
BillboardBatch::sharedTexture; Texture createEmpty/update/cellUV/cellAnchor/nearest
- SpriteAtlas: fixed-cell runtime atlas with gutters
- hd2d::ui: Octopath-style panels, fonts (Cinzel, EB Garamond), dialogue box with
typewriter + portraits + choices, menus, nameplates, toasts, ImGui theme
- DayCycle (dawn/day/dusk/night keyframes, sun + moon arcs), Weather overcast/mist/
lightning, night-aware presets, stars and moon in the sky
- Hidden-window offscreen captures (Window visible=false, Renderer output FBO,
OffscreenTarget); --screenshot never opens a window
- Camera::worldToScreen; CMake usable via add_subdirectory (HD2D_BUILD_DEMO,
HD2D_ENGINE_ASSET_DIR)
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2026-10-02 15:05:23 -05:00 |
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