cmake_minimum_required(VERSION 3.20) project(hd2d LANGUAGES C CXX) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "" FORCE) endif() include(FetchContent) # --- Dependencies ----------------------------------------------------------- # System packages are preferred; anything missing is fetched. find_package(OpenGL REQUIRED) find_package(PkgConfig REQUIRED) pkg_check_modules(EPOXY REQUIRED IMPORTED_TARGET epoxy) find_package(glfw3 3.3 QUIET) if(NOT glfw3_FOUND) set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) FetchContent_Declare(glfw GIT_REPOSITORY https://github.com/glfw/glfw.git GIT_TAG 3.4) FetchContent_MakeAvailable(glfw) endif() find_package(glm QUIET) if(NOT glm_FOUND) FetchContent_Declare(glm GIT_REPOSITORY https://github.com/g-truc/glm.git GIT_TAG 1.0.1) FetchContent_MakeAvailable(glm) endif() find_path(STB_INCLUDE_DIR stb_image.h PATH_SUFFIXES stb) if(NOT STB_INCLUDE_DIR) FetchContent_Declare(stb GIT_REPOSITORY https://github.com/nothings/stb.git GIT_TAG master) FetchContent_MakeAvailable(stb) set(STB_INCLUDE_DIR ${stb_SOURCE_DIR}) endif() find_path(CGLTF_INCLUDE_DIR cgltf.h) if(NOT CGLTF_INCLUDE_DIR) FetchContent_Declare(cgltf GIT_REPOSITORY https://github.com/jkuhlmann/cgltf.git GIT_TAG v1.14) FetchContent_MakeAvailable(cgltf) set(CGLTF_INCLUDE_DIR ${cgltf_SOURCE_DIR}) endif() FetchContent_Declare(imgui GIT_REPOSITORY https://github.com/ocornut/imgui.git GIT_TAG v1.91.9b) FetchContent_MakeAvailable(imgui) add_library(imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/backends/imgui_impl_glfw.cpp ${imgui_SOURCE_DIR}/backends/imgui_impl_opengl3.cpp) target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR} ${imgui_SOURCE_DIR}/backends) target_link_libraries(imgui PUBLIC glfw OpenGL::GL) # --- Engine ----------------------------------------------------------------- file(GLOB_RECURSE HD2D_ENGINE_SOURCES CONFIGURE_DEPENDS engine/src/*.cpp) add_library(hd2d STATIC ${HD2D_ENGINE_SOURCES}) target_include_directories(hd2d PUBLIC engine/include) target_include_directories(hd2d SYSTEM PRIVATE ${STB_INCLUDE_DIR} ${CGLTF_INCLUDE_DIR}) # silence third-party warnings target_link_libraries(hd2d PUBLIC glfw glm::glm PkgConfig::EPOXY imgui OpenGL::GL) target_compile_definitions(hd2d PUBLIC GLM_FORCE_RADIANS GLM_ENABLE_EXPERIMENTAL) if(MSVC) target_compile_options(hd2d PRIVATE /W4) else() target_compile_options(hd2d PRIVATE -Wall -Wextra -Wno-unused-parameter) endif() # --- Demo ------------------------------------------------------------------- add_executable(hd2d_demo demo/main.cpp demo/DemoScene.cpp) target_link_libraries(hd2d_demo PRIVATE hd2d) # Assets/shaders are loaded relative to this directory at runtime. target_compile_definitions(hd2d_demo PRIVATE HD2D_ASSET_DIR="${CMAKE_SOURCE_DIR}/assets")