Brandling Safari: LAN safari-zone creature catching on the HD-2D engine
- Authoritative 30 Hz server (ENet, SQLite): accounts, characters, wild AI, tall grass / water / wandering spawns, fishing, captures, follower chains, clock + weather, LAN beacon - Client: title / join / character creator / play screens, prediction + reconciliation, interpolated players and parties, HD-2D UI (dialogue with Professor Henry, HUD, collection) - Shared deterministic zone generator, movement, protocol, roster, appearance - Paper-doll character art pipeline (PixelLab base walk + per-item animation edits) - Brandling roster from the company list (logo colors, jev types), Blender safari props - Headless test bot
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# Secrets (PIXELLAB_API_KEY / OPENROUTER_API_KEY)
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.env
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.env.*
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!.env.example
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# Private source data: the ClickUp export holds client contact details and logins.
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# Only the derived roster (names, domains, types) is committed.
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*.csv
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# Build output
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build/
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build_*/
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build-*/
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cmake-build-*/
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compile_commands.json
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# Runtime output
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screenshots/
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*.db
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*.db-wal
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*.db-shm
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# Tool caches
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art_src/.pending/
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art_src/creatures/cache/logos/
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art_src/preview/
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__pycache__/
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*.py[cod]
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# Editors / OS
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.cache/
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.vscode/
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.idea/
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*.swp
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*~
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.DS_Store
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