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Vibe-HD-2D/assets/shaders/terrain.vert
Gabrieal Jimmy 2c99305fb0 init
2026-10-02 12:42:00 -05:00

28 lines
577 B
GLSL

#version 450 core
#include "common.glsl"
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aUV;
layout(location = 3) in vec3 aMisc; // layer, ao, kind
out VS {
vec3 worldPos;
vec3 normal;
vec2 uv;
flat float layer;
float ao;
flat float kind;
} o;
void main() {
o.worldPos = aPos;
o.normal = aNormal;
o.uv = aUV;
o.layer = aMisc.x;
o.ao = aMisc.y;
o.kind = aMisc.z;
gl_Position = uViewProj * vec4(aPos, 1.0);
gl_ClipDistance[0] = dot(vec4(aPos, 1.0), uClipPlane);
}