Files
Vibe-HD-2D/assets/shaders/sky.frag
Gabrieal Jimmy 2c99305fb0 init
2026-10-02 12:42:00 -05:00

12 lines
241 B
GLSL

#version 450 core
#include "common.glsl"
in vec2 vUV;
layout(location = 0) out vec4 fragColor;
void main() {
vec3 far = worldFromDepth(vUV, 1.0);
vec3 dir = normalize(far - uCamPos.xyz);
fragColor = vec4(skyColor(dir), 1.0);
}