Files
Vibe-HD-2D/engine/include/hd2d/Window.h
Gabrieal Jimmy 2c99305fb0 init
2026-10-02 12:42:00 -05:00

50 lines
1.5 KiB
C++

#pragma once
#include <glm/vec2.hpp>
#include <string>
struct GLFWwindow;
namespace hd2d {
// GLFW window + OpenGL 4.5 core context with simple polled input.
class Window {
public:
// Non-resizable windows float on tiling WMs, keeping an exact size.
bool create(int width, int height, const std::string& title, bool vsync = true, bool resizable = true);
void destroy();
// Polls events and refreshes per-frame input state. Returns false once the
// window should close.
bool pollEvents();
void swapBuffers();
bool keyDown(int glfwKey) const;
bool keyPressed(int glfwKey) const; // went down this frame
bool mouseDown(int glfwButton) const;
glm::vec2 mouseDelta() const { return mouseDelta_; }
float scrollDelta() const { return scrollDelta_; }
int width() const { return width_; }
int height() const { return height_; }
bool resized() const { return resized_; }
GLFWwindow* handle() const { return window_; }
void setTitle(const std::string& title);
void requestClose();
private:
static void onFramebufferSize(GLFWwindow* w, int width, int height);
static void onScroll(GLFWwindow* w, double dx, double dy);
GLFWwindow* window_ = nullptr;
int width_ = 0, height_ = 0;
bool resized_ = false;
bool keys_[512] = {};
bool prevKeys_[512] = {};
glm::vec2 lastMouse_{0.0f};
glm::vec2 mouseDelta_{0.0f};
float scrollAccum_ = 0.0f;
float scrollDelta_ = 0.0f;
};
} // namespace hd2d