- BillboardInstance: per-instance uv sub-rect, feet anchor, turn, dithered alpha, flash; BillboardBatch::sharedTexture; Texture createEmpty/update/cellUV/cellAnchor/nearest - SpriteAtlas: fixed-cell runtime atlas with gutters - hd2d::ui: Octopath-style panels, fonts (Cinzel, EB Garamond), dialogue box with typewriter + portraits + choices, menus, nameplates, toasts, ImGui theme - DayCycle (dawn/day/dusk/night keyframes, sun + moon arcs), Weather overcast/mist/ lightning, night-aware presets, stars and moon in the sky - Hidden-window offscreen captures (Window visible=false, Renderer output FBO, OffscreenTarget); --screenshot never opens a window - Camera::worldToScreen; CMake usable via add_subdirectory (HD2D_BUILD_DEMO, HD2D_ENGINE_ASSET_DIR)
23 lines
206 B
Plaintext
23 lines
206 B
Plaintext
# Secrets
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.env
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# Build output
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build/
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build-*/
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build_*/
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cmake-build-*/
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out/
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compile_commands.json
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# Runtime output
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screenshots/
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# Editors / tooling
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.cache/
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.vscode/
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.idea/
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*.swp
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*~
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.DS_Store
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__pycache__/
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