Windows support: portable local server launch + clean quit, %APPDATA% data dir, Win32 libs, MinGW/MSVC build docs
This commit is contained in:
@@ -41,12 +41,19 @@ target_include_directories(bs_shared PUBLIC shared)
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target_link_libraries(bs_shared PUBLIC glm::glm nlohmann_json::nlohmann_json enet)
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target_compile_definitions(bs_shared PUBLIC GLM_FORCE_RADIANS GLM_ENABLE_EXPERIMENTAL
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BS_ASSET_DIR="${CMAKE_SOURCE_DIR}/assets")
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if(WIN32)
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target_link_libraries(bs_shared PUBLIC ws2_32 winmm) # ENet sockets + timers
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endif()
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if(MSVC)
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target_compile_options(bs_shared PRIVATE /W4)
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target_link_libraries(bs_shared PUBLIC ws2_32 winmm)
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target_compile_options(bs_shared PRIVATE /W4 /utf-8)
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else()
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target_compile_options(bs_shared PRIVATE -Wall -Wextra -Wno-unused-parameter)
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endif()
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if(MINGW)
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# no libgcc / libstdc++ DLLs to ship next to the executables; C99 printf (%zu) on msvcrt
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add_link_options(-static-libgcc -static-libstdc++)
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target_compile_definitions(bs_shared PUBLIC __USE_MINGW_ANSI_STDIO=1)
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endif()
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# --- Server -------------------------------------------------------------------
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if(BS_BUILD_SERVER)
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@@ -54,7 +61,12 @@ if(BS_BUILD_SERVER)
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find_package(Threads REQUIRED)
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file(GLOB BS_SERVER_SOURCES CONFIGURE_DEPENDS server/*.cpp)
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add_executable(safari_server ${BS_SERVER_SOURCES})
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target_link_libraries(safari_server PRIVATE bs_shared SQLite::SQLite3 Threads::Threads)
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if(TARGET SQLite3::SQLite3) # CMake >= 4.3 name; older releases only define SQLite::SQLite3
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set(BS_SQLITE SQLite3::SQLite3)
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else()
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set(BS_SQLITE SQLite::SQLite3)
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endif()
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target_link_libraries(safari_server PRIVATE bs_shared ${BS_SQLITE} Threads::Threads)
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if(NOT MSVC)
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target_compile_options(safari_server PRIVATE -Wall -Wextra -Wno-unused-parameter)
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endif()
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@@ -86,6 +98,13 @@ if(BS_BUILD_CLIENT)
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if(NOT MSVC)
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target_compile_options(safari_client PRIVATE -Wall -Wextra -Wno-unused-parameter)
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endif()
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if(WIN32)
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# A game, not a console tool: no console window opens next to it.
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set_target_properties(safari_client PROPERTIES WIN32_EXECUTABLE TRUE)
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if(MSVC)
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target_link_options(safari_client PRIVATE /ENTRY:mainCRTStartup) # keep int main()
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endif()
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endif()
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# The client launches the dedicated server for "Host game" from its own folder.
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if(BS_BUILD_SERVER)
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add_dependencies(safari_client safari_server)
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50
README.md
50
README.md
@@ -56,6 +56,56 @@ ninja -C build # safari_client, safari_server, safari_bot
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Server only (no GPU needed): `cmake -S . -B build_srv -G Ninja -DBS_BUILD_CLIENT=OFF`.
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Built files load assets from the source checkout (`BS_ASSET_DIR` and the engine's asset path are
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baked in at configure time), so run them where they were built.
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### Windows (MSYS2, recommended)
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Install [MSYS2](https://www.msys2.org/) and open the **MSYS2 UCRT64** shell:
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```sh
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pacman -S --needed git mingw-w64-ucrt-x86_64-{gcc,cmake,ninja,pkgconf,glfw,glm,libepoxy,sqlite3,nlohmann-json}
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git clone ssh://git@git.gabjimmy.com:30009/Gabe/Vibe-HD-2D.git
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git clone <this repo> Brandling-Safari # side by side with Vibe-HD-2D
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cd Brandling-Safari
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cmake -S . -B build -G Ninja
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ninja -C build # safari_client.exe, safari_server.exe, safari_bot.exe
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./build/safari_client.exe
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```
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The executables find `glfw3.dll`, `libepoxy-0.dll`, `libsqlite3-0.dll` and
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`libwinpthread-1.dll` on the UCRT64 shell's `PATH`. To start the game from Explorer or a shortcut,
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copy them next to the executables once:
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```sh
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ldd build/safari_client.exe build/safari_server.exe | grep -i /ucrt64/ | awk '{print $3}' | sort -u | xargs -I{} cp {} build/
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```
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### Windows (Visual Studio + vcpkg)
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In an **x64 Native Tools Command Prompt for VS 2022**:
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```bat
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git clone https://github.com/microsoft/vcpkg C:\vcpkg && C:\vcpkg\bootstrap-vcpkg.bat
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C:\vcpkg\vcpkg install glfw3 glm libepoxy sqlite3 nlohmann-json --triplet x64-windows
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo ^
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-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake
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cmake --build build
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build\safari_client.exe
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```
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vcpkg copies the DLLs next to the executables. The MinGW build is verified (zero warnings);
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the MSVC build has not been compiled yet, so expect possible small fixes there.
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Windows notes: the client has no console window. Your identity and a hosted game's `world.db`
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and `server.log` live in `%APPDATA%\brandling-safari`. The first time a server runs, allow it
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through Windows Defender Firewall on private networks so LAN players can join (UDP 27420 for the
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game, 27421 for discovery). The art tools in `tools/` work on Windows with Python 3 (`pip install
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requests pillow numpy`); only Company_Sprite_Gen's part-library generator (`pixellab_library.py`)
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is Linux/macOS-only.
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## Playing
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```sh
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@@ -9,18 +9,13 @@
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#include <algorithm>
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#include <chrono>
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#include <cmath>
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#include <csignal>
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#include <cstdio>
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#include <cstdlib>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <random>
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#include <thread>
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#include <spawn.h>
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#include <sys/wait.h>
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#include <unistd.h>
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extern char** environ;
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namespace bs {
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@@ -29,15 +24,6 @@ namespace ui = hd2d::ui;
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namespace {
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fs::path dataDir() {
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const char* xdg = std::getenv("XDG_DATA_HOME");
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fs::path base = xdg && *xdg ? fs::path(xdg) : fs::path(std::getenv("HOME") ? std::getenv("HOME") : ".") / ".local/share";
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fs::path d = base / "brandling-safari";
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std::error_code ec;
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fs::create_directories(d, ec);
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return d;
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}
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std::string randomToken() {
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std::random_device rd;
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static const char* hex = "0123456789abcdef";
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@@ -106,7 +92,7 @@ int keyCode(const std::string& k) {
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// ------------------------------------------------------------------ identity
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void App::loadIdentity() {
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fs::path p = dataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json");
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fs::path p = userDataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json");
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std::ifstream f(p);
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if (f) {
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try {
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@@ -126,7 +112,7 @@ void App::loadIdentity() {
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}
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void App::saveIdentity() {
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fs::path p = dataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json");
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fs::path p = userDataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json");
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nlohmann::json j = {{"token", token_}, {"lastHost", lastHost_}, {"lastPort", lastPort_}, {"name", savedName_}};
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std::ofstream(p) << j.dump(2);
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}
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@@ -283,38 +269,13 @@ bool App::scripted(const char* key) const { return pressed(keyCode(key)); }
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// ------------------------------------------------------------------ local server
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bool App::startLocalServer() {
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if (serverPid_ > 0) return true;
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std::error_code ec;
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fs::path exe = fs::read_symlink("/proc/self/exe", ec);
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fs::path server = exe.parent_path() / "safari_server";
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if (ec || !fs::exists(server)) {
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message_ = "safari_server was not found next to the game";
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return false;
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}
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std::string port = std::to_string(opt_.port);
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std::string name = std::string(nameBuf_) + "'s Safari";
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std::vector<std::string> args = {server.string(), "--port", port, "--name", name};
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std::vector<char*> argv;
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for (std::string& a : args) argv.push_back(a.data());
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argv.push_back(nullptr);
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pid_t pid = 0;
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if (posix_spawn(&pid, server.c_str(), nullptr, nullptr, argv.data(), environ) != 0) {
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message_ = "could not start the local server";
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return false;
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}
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serverPid_ = int(pid);
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HD2D_LOG("started local server (pid %d) on port %s", serverPid_, port.c_str());
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usleep(250000); // let it bind before we connect (the client retries anyway)
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if (localServer_.running()) return true;
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if (!localServer_.start(opt_.port, std::string(nameBuf_) + "'s Safari", message_)) return false;
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std::this_thread::sleep_for(std::chrono::milliseconds(250)); // let it bind (the client retries anyway)
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return true;
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}
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void App::stopLocalServer() {
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if (serverPid_ <= 0) return;
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kill(pid_t(serverPid_), SIGTERM);
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int status = 0;
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for (int i = 0; i < 50 && waitpid(pid_t(serverPid_), &status, WNOHANG) == 0; ++i) usleep(100000);
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serverPid_ = -1;
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}
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void App::stopLocalServer() { localServer_.stop(); }
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// ------------------------------------------------------------------ flow
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@@ -345,7 +306,7 @@ void App::handleNet() {
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NetClient::State st = net_.state();
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if (st == NetClient::State::Failed && screen_ != Screen::Title && screen_ != Screen::Join) {
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// a freshly started local server may not be listening yet: retry for a few seconds
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if (screen_ == Screen::Connecting && serverPid_ > 0 && connectTimer_ < 6.0f) {
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if (screen_ == Screen::Connecting && localServer_.running() && connectTimer_ < 6.0f) {
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net_.connect(lastHost_, lastPort_, token_);
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return;
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}
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@@ -3,6 +3,7 @@
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// creator, play) and the glue between NetClient, World and the HD-2D UI.
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#include "Common.h"
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#include "LocalServer.h"
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#include "NetClient.h"
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#include "World.h"
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@@ -111,7 +112,7 @@ private:
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std::vector<net::ServerInfo> found_;
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float scanTimer_ = 0.0f;
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char addressBuf_[128] = "127.0.0.1";
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int serverPid_ = -1;
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LocalServer localServer_;
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float connectTimer_ = 0.0f;
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// creator
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195
client/LocalServer.cpp
Normal file
195
client/LocalServer.cpp
Normal file
@@ -0,0 +1,195 @@
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#include "LocalServer.h"
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#include "hd2d/Log.h"
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#include <chrono>
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#include <cstdlib>
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#include <thread>
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#include <vector>
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#if defined(_WIN32)
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#else
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#include <fcntl.h>
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#include <signal.h>
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#include <spawn.h>
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#include <sys/wait.h>
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#include <unistd.h>
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extern char** environ;
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#endif
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namespace bs {
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namespace fs = std::filesystem;
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fs::path userDataDir() {
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fs::path base;
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#if defined(_WIN32)
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if (const char* a = std::getenv("APPDATA"); a && *a) base = a;
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#else
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if (const char* x = std::getenv("XDG_DATA_HOME"); x && *x) base = x;
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else if (const char* h = std::getenv("HOME"); h && *h) base = fs::path(h) / ".local/share";
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#endif
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if (base.empty()) base = ".";
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fs::path d = base / "brandling-safari";
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std::error_code ec;
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fs::create_directories(d, ec);
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return d;
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}
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fs::path executableDir() {
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#if defined(_WIN32)
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std::wstring buf(32768, L'\0');
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DWORD n = GetModuleFileNameW(nullptr, buf.data(), DWORD(buf.size()));
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buf.resize(n);
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return fs::path(buf).parent_path();
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#else
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std::error_code ec;
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fs::path exe = fs::read_symlink("/proc/self/exe", ec);
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return ec ? fs::current_path() : exe.parent_path();
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#endif
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}
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#if defined(_WIN32)
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namespace {
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std::wstring quoteArg(const std::wstring& a) {
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std::wstring out = L"\"";
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for (wchar_t c : a) {
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if (c == L'"') out += L'\\';
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out += c;
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}
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return out + L"\"";
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}
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std::wstring widen(const std::string& s) {
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int n = MultiByteToWideChar(CP_UTF8, 0, s.data(), int(s.size()), nullptr, 0);
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std::wstring w(size_t(n), L'\0');
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MultiByteToWideChar(CP_UTF8, 0, s.data(), int(s.size()), w.data(), n);
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return w;
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}
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} // namespace
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bool LocalServer::start(uint16_t port, const std::string& name, std::string& error) {
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if (running()) return true;
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fs::path server = executableDir() / "safari_server.exe";
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if (!fs::exists(server)) {
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error = "safari_server.exe was not found next to the game";
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return false;
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}
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SECURITY_ATTRIBUTES sa{sizeof sa, nullptr, TRUE};
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HANDLE readEnd = nullptr, writeEnd = nullptr;
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if (!CreatePipe(&readEnd, &writeEnd, &sa, 0)) {
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error = "could not create a pipe for the local server";
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return false;
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}
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SetHandleInformation(writeEnd, HANDLE_FLAG_INHERIT, 0); // only the read end goes to the child
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HANDLE log = CreateFileW((userDataDir() / "server.log").wstring().c_str(), GENERIC_WRITE, FILE_SHARE_READ, &sa,
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CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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STARTUPINFOW si{};
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si.cb = sizeof si;
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si.dwFlags = STARTF_USESTDHANDLES;
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si.hStdInput = readEnd;
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si.hStdOutput = log != INVALID_HANDLE_VALUE ? log : nullptr;
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si.hStdError = si.hStdOutput;
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PROCESS_INFORMATION pi{};
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std::wstring cmd = quoteArg(server.wstring()) + L" --port " + std::to_wstring(port) + L" --name " +
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quoteArg(widen(name));
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BOOL ok = CreateProcessW(server.wstring().c_str(), cmd.data(), nullptr, nullptr, TRUE, CREATE_NO_WINDOW, nullptr,
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nullptr, &si, &pi);
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CloseHandle(readEnd);
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if (log != INVALID_HANDLE_VALUE) CloseHandle(log);
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if (!ok) {
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CloseHandle(writeEnd);
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error = "could not start the local server";
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return false;
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}
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CloseHandle(pi.hThread);
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process_ = pi.hProcess;
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stdin_ = writeEnd;
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HD2D_LOG("started local server (pid %lu) on port %u", pi.dwProcessId, unsigned(port));
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return true;
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}
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void LocalServer::stop() {
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if (!process_) return;
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DWORD written = 0;
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WriteFile(stdin_, "quit\n", 5, &written, nullptr);
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CloseHandle(stdin_);
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if (WaitForSingleObject(process_, 5000) != WAIT_OBJECT_0) TerminateProcess(process_, 1);
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CloseHandle(process_);
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process_ = stdin_ = nullptr;
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}
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bool LocalServer::running() const { return process_ && WaitForSingleObject(process_, 0) == WAIT_TIMEOUT; }
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#else
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bool LocalServer::start(uint16_t port, const std::string& name, std::string& error) {
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if (running()) return true;
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fs::path server = executableDir() / "safari_server";
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if (!fs::exists(server)) {
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error = "safari_server was not found next to the game";
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return false;
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}
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int fds[2];
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if (pipe(fds) != 0) {
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error = "could not create a pipe for the local server";
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return false;
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}
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fcntl(fds[1], F_SETFD, FD_CLOEXEC);
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std::string log = (userDataDir() / "server.log").string();
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posix_spawn_file_actions_t fa;
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posix_spawn_file_actions_init(&fa);
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posix_spawn_file_actions_adddup2(&fa, fds[0], 0);
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posix_spawn_file_actions_addopen(&fa, 1, log.c_str(), O_WRONLY | O_CREAT | O_TRUNC, 0644);
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posix_spawn_file_actions_adddup2(&fa, 1, 2);
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std::vector<std::string> args = {server.string(), "--port", std::to_string(port), "--name", name};
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std::vector<char*> argv;
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for (std::string& a : args) argv.push_back(a.data());
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argv.push_back(nullptr);
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pid_t pid = 0;
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int rc = posix_spawn(&pid, server.c_str(), &fa, nullptr, argv.data(), environ);
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posix_spawn_file_actions_destroy(&fa);
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close(fds[0]);
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if (rc != 0) {
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close(fds[1]);
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error = "could not start the local server";
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return false;
|
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}
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signal(SIGPIPE, SIG_IGN); // writing `quit` to a server that already exited must not kill us
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pid_ = int(pid);
|
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stdin_ = fds[1];
|
||||
HD2D_LOG("started local server (pid %d) on port %u", pid_, unsigned(port));
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return true;
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}
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||||
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void LocalServer::stop() {
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if (pid_ <= 0) return;
|
||||
if (write(stdin_, "quit\n", 5) < 0) {
|
||||
}
|
||||
close(stdin_);
|
||||
int status = 0;
|
||||
bool exited = false;
|
||||
for (int i = 0; i < 50 && !exited; ++i) {
|
||||
exited = waitpid(pid_t(pid_), &status, WNOHANG) != 0;
|
||||
if (!exited) std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
}
|
||||
if (!exited) {
|
||||
kill(pid_t(pid_), SIGKILL);
|
||||
waitpid(pid_t(pid_), &status, 0);
|
||||
}
|
||||
pid_ = stdin_ = -1;
|
||||
}
|
||||
|
||||
bool LocalServer::running() const { return pid_ > 0 && waitpid(pid_t(pid_), nullptr, WNOHANG) == 0; }
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace bs
|
||||
41
client/LocalServer.h
Normal file
41
client/LocalServer.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
// Runs safari_server next to the client executable for "Host & Play".
|
||||
// The child's stdin is a pipe: stop() sends the console command `quit` so the
|
||||
// server saves and exits cleanly on every platform (Windows has no SIGTERM),
|
||||
// and only kills it if it does not exit in time. Its output goes to a log file.
|
||||
|
||||
#include <cstdint>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
namespace bs {
|
||||
|
||||
// Per-user data folder: %APPDATA%\brandling-safari on Windows,
|
||||
// $XDG_DATA_HOME/brandling-safari or ~/.local/share/brandling-safari elsewhere
|
||||
// (the server uses the same folder for world.db). Created if missing.
|
||||
std::filesystem::path userDataDir();
|
||||
std::filesystem::path executableDir();
|
||||
|
||||
class LocalServer {
|
||||
public:
|
||||
LocalServer() = default;
|
||||
LocalServer(const LocalServer&) = delete;
|
||||
LocalServer& operator=(const LocalServer&) = delete;
|
||||
~LocalServer() { stop(); }
|
||||
|
||||
// Starts `safari_server --port <port> --name <name>`; false + `error` on failure.
|
||||
bool start(uint16_t port, const std::string& name, std::string& error);
|
||||
void stop();
|
||||
bool running() const;
|
||||
|
||||
private:
|
||||
#if defined(_WIN32)
|
||||
void* process_ = nullptr; // HANDLE
|
||||
void* stdin_ = nullptr; // HANDLE (write end)
|
||||
#else
|
||||
int pid_ = -1;
|
||||
int stdin_ = -1;
|
||||
#endif
|
||||
};
|
||||
|
||||
} // namespace bs
|
||||
@@ -7,7 +7,10 @@
|
||||
|
||||
namespace bs {
|
||||
|
||||
#if defined(__GNUC__)
|
||||
// MinGW builds define __USE_MINGW_ANSI_STDIO (see CMakeLists.txt) so %zu works on old msvcrt.
|
||||
#if defined(__MINGW32__)
|
||||
__attribute__((format(gnu_printf, 1, 2)))
|
||||
#elif defined(__GNUC__)
|
||||
__attribute__((format(printf, 1, 2)))
|
||||
#endif
|
||||
inline void logf(const char* fmt, ...) {
|
||||
|
||||
@@ -75,7 +75,10 @@ enum class ActionKind : uint8_t {
|
||||
|
||||
class Writer {
|
||||
public:
|
||||
explicit Writer(Msg m) { u8(uint8_t(m)); }
|
||||
explicit Writer(Msg m) {
|
||||
buf_.reserve(64); // most messages fit; avoids regrowth for every field
|
||||
u8(uint8_t(m));
|
||||
}
|
||||
void u8(uint8_t v) { buf_.push_back(v); }
|
||||
void u16(uint16_t v) { raw(&v, 2); }
|
||||
void u32(uint32_t v) { raw(&v, 4); }
|
||||
|
||||
Reference in New Issue
Block a user