Windows support: portable local server launch + clean quit, %APPDATA% data dir, Win32 libs, MinGW/MSVC build docs

This commit is contained in:
Gabe
2026-10-02 15:44:12 -05:00
parent 238cd9c6c3
commit 34fa21139f
8 changed files with 326 additions and 53 deletions

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@@ -41,12 +41,19 @@ target_include_directories(bs_shared PUBLIC shared)
target_link_libraries(bs_shared PUBLIC glm::glm nlohmann_json::nlohmann_json enet) target_link_libraries(bs_shared PUBLIC glm::glm nlohmann_json::nlohmann_json enet)
target_compile_definitions(bs_shared PUBLIC GLM_FORCE_RADIANS GLM_ENABLE_EXPERIMENTAL target_compile_definitions(bs_shared PUBLIC GLM_FORCE_RADIANS GLM_ENABLE_EXPERIMENTAL
BS_ASSET_DIR="${CMAKE_SOURCE_DIR}/assets") BS_ASSET_DIR="${CMAKE_SOURCE_DIR}/assets")
if(WIN32)
target_link_libraries(bs_shared PUBLIC ws2_32 winmm) # ENet sockets + timers
endif()
if(MSVC) if(MSVC)
target_compile_options(bs_shared PRIVATE /W4) target_compile_options(bs_shared PRIVATE /W4 /utf-8)
target_link_libraries(bs_shared PUBLIC ws2_32 winmm)
else() else()
target_compile_options(bs_shared PRIVATE -Wall -Wextra -Wno-unused-parameter) target_compile_options(bs_shared PRIVATE -Wall -Wextra -Wno-unused-parameter)
endif() endif()
if(MINGW)
# no libgcc / libstdc++ DLLs to ship next to the executables; C99 printf (%zu) on msvcrt
add_link_options(-static-libgcc -static-libstdc++)
target_compile_definitions(bs_shared PUBLIC __USE_MINGW_ANSI_STDIO=1)
endif()
# --- Server ------------------------------------------------------------------- # --- Server -------------------------------------------------------------------
if(BS_BUILD_SERVER) if(BS_BUILD_SERVER)
@@ -54,7 +61,12 @@ if(BS_BUILD_SERVER)
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
file(GLOB BS_SERVER_SOURCES CONFIGURE_DEPENDS server/*.cpp) file(GLOB BS_SERVER_SOURCES CONFIGURE_DEPENDS server/*.cpp)
add_executable(safari_server ${BS_SERVER_SOURCES}) add_executable(safari_server ${BS_SERVER_SOURCES})
target_link_libraries(safari_server PRIVATE bs_shared SQLite::SQLite3 Threads::Threads) if(TARGET SQLite3::SQLite3) # CMake >= 4.3 name; older releases only define SQLite::SQLite3
set(BS_SQLITE SQLite3::SQLite3)
else()
set(BS_SQLITE SQLite::SQLite3)
endif()
target_link_libraries(safari_server PRIVATE bs_shared ${BS_SQLITE} Threads::Threads)
if(NOT MSVC) if(NOT MSVC)
target_compile_options(safari_server PRIVATE -Wall -Wextra -Wno-unused-parameter) target_compile_options(safari_server PRIVATE -Wall -Wextra -Wno-unused-parameter)
endif() endif()
@@ -86,6 +98,13 @@ if(BS_BUILD_CLIENT)
if(NOT MSVC) if(NOT MSVC)
target_compile_options(safari_client PRIVATE -Wall -Wextra -Wno-unused-parameter) target_compile_options(safari_client PRIVATE -Wall -Wextra -Wno-unused-parameter)
endif() endif()
if(WIN32)
# A game, not a console tool: no console window opens next to it.
set_target_properties(safari_client PROPERTIES WIN32_EXECUTABLE TRUE)
if(MSVC)
target_link_options(safari_client PRIVATE /ENTRY:mainCRTStartup) # keep int main()
endif()
endif()
# The client launches the dedicated server for "Host game" from its own folder. # The client launches the dedicated server for "Host game" from its own folder.
if(BS_BUILD_SERVER) if(BS_BUILD_SERVER)
add_dependencies(safari_client safari_server) add_dependencies(safari_client safari_server)

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@@ -56,6 +56,56 @@ ninja -C build # safari_client, safari_server, safari_bot
Server only (no GPU needed): `cmake -S . -B build_srv -G Ninja -DBS_BUILD_CLIENT=OFF`. Server only (no GPU needed): `cmake -S . -B build_srv -G Ninja -DBS_BUILD_CLIENT=OFF`.
Built files load assets from the source checkout (`BS_ASSET_DIR` and the engine's asset path are
baked in at configure time), so run them where they were built.
### Windows (MSYS2, recommended)
Install [MSYS2](https://www.msys2.org/) and open the **MSYS2 UCRT64** shell:
```sh
pacman -S --needed git mingw-w64-ucrt-x86_64-{gcc,cmake,ninja,pkgconf,glfw,glm,libepoxy,sqlite3,nlohmann-json}
git clone ssh://git@git.gabjimmy.com:30009/Gabe/Vibe-HD-2D.git
git clone <this repo> Brandling-Safari # side by side with Vibe-HD-2D
cd Brandling-Safari
cmake -S . -B build -G Ninja
ninja -C build # safari_client.exe, safari_server.exe, safari_bot.exe
./build/safari_client.exe
```
The executables find `glfw3.dll`, `libepoxy-0.dll`, `libsqlite3-0.dll` and
`libwinpthread-1.dll` on the UCRT64 shell's `PATH`. To start the game from Explorer or a shortcut,
copy them next to the executables once:
```sh
ldd build/safari_client.exe build/safari_server.exe | grep -i /ucrt64/ | awk '{print $3}' | sort -u | xargs -I{} cp {} build/
```
### Windows (Visual Studio + vcpkg)
In an **x64 Native Tools Command Prompt for VS 2022**:
```bat
git clone https://github.com/microsoft/vcpkg C:\vcpkg && C:\vcpkg\bootstrap-vcpkg.bat
C:\vcpkg\vcpkg install glfw3 glm libepoxy sqlite3 nlohmann-json --triplet x64-windows
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo ^
-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake
cmake --build build
build\safari_client.exe
```
vcpkg copies the DLLs next to the executables. The MinGW build is verified (zero warnings);
the MSVC build has not been compiled yet, so expect possible small fixes there.
Windows notes: the client has no console window. Your identity and a hosted game's `world.db`
and `server.log` live in `%APPDATA%\brandling-safari`. The first time a server runs, allow it
through Windows Defender Firewall on private networks so LAN players can join (UDP 27420 for the
game, 27421 for discovery). The art tools in `tools/` work on Windows with Python 3 (`pip install
requests pillow numpy`); only Company_Sprite_Gen's part-library generator (`pixellab_library.py`)
is Linux/macOS-only.
## Playing ## Playing
```sh ```sh

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@@ -9,18 +9,13 @@
#include <algorithm> #include <algorithm>
#include <chrono> #include <chrono>
#include <cmath> #include <cmath>
#include <csignal> #include <cstdio>
#include <cstdlib> #include <cstdlib>
#include <ctime> #include <ctime>
#include <filesystem> #include <filesystem>
#include <fstream> #include <fstream>
#include <random> #include <random>
#include <thread> #include <thread>
#include <spawn.h>
#include <sys/wait.h>
#include <unistd.h>
extern char** environ;
namespace bs { namespace bs {
@@ -29,15 +24,6 @@ namespace ui = hd2d::ui;
namespace { namespace {
fs::path dataDir() {
const char* xdg = std::getenv("XDG_DATA_HOME");
fs::path base = xdg && *xdg ? fs::path(xdg) : fs::path(std::getenv("HOME") ? std::getenv("HOME") : ".") / ".local/share";
fs::path d = base / "brandling-safari";
std::error_code ec;
fs::create_directories(d, ec);
return d;
}
std::string randomToken() { std::string randomToken() {
std::random_device rd; std::random_device rd;
static const char* hex = "0123456789abcdef"; static const char* hex = "0123456789abcdef";
@@ -106,7 +92,7 @@ int keyCode(const std::string& k) {
// ------------------------------------------------------------------ identity // ------------------------------------------------------------------ identity
void App::loadIdentity() { void App::loadIdentity() {
fs::path p = dataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json"); fs::path p = userDataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json");
std::ifstream f(p); std::ifstream f(p);
if (f) { if (f) {
try { try {
@@ -126,7 +112,7 @@ void App::loadIdentity() {
} }
void App::saveIdentity() { void App::saveIdentity() {
fs::path p = dataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json"); fs::path p = userDataDir() / (opt_.profile.empty() ? "client.json" : "client-" + opt_.profile + ".json");
nlohmann::json j = {{"token", token_}, {"lastHost", lastHost_}, {"lastPort", lastPort_}, {"name", savedName_}}; nlohmann::json j = {{"token", token_}, {"lastHost", lastHost_}, {"lastPort", lastPort_}, {"name", savedName_}};
std::ofstream(p) << j.dump(2); std::ofstream(p) << j.dump(2);
} }
@@ -283,38 +269,13 @@ bool App::scripted(const char* key) const { return pressed(keyCode(key)); }
// ------------------------------------------------------------------ local server // ------------------------------------------------------------------ local server
bool App::startLocalServer() { bool App::startLocalServer() {
if (serverPid_ > 0) return true; if (localServer_.running()) return true;
std::error_code ec; if (!localServer_.start(opt_.port, std::string(nameBuf_) + "'s Safari", message_)) return false;
fs::path exe = fs::read_symlink("/proc/self/exe", ec); std::this_thread::sleep_for(std::chrono::milliseconds(250)); // let it bind (the client retries anyway)
fs::path server = exe.parent_path() / "safari_server";
if (ec || !fs::exists(server)) {
message_ = "safari_server was not found next to the game";
return false;
}
std::string port = std::to_string(opt_.port);
std::string name = std::string(nameBuf_) + "'s Safari";
std::vector<std::string> args = {server.string(), "--port", port, "--name", name};
std::vector<char*> argv;
for (std::string& a : args) argv.push_back(a.data());
argv.push_back(nullptr);
pid_t pid = 0;
if (posix_spawn(&pid, server.c_str(), nullptr, nullptr, argv.data(), environ) != 0) {
message_ = "could not start the local server";
return false;
}
serverPid_ = int(pid);
HD2D_LOG("started local server (pid %d) on port %s", serverPid_, port.c_str());
usleep(250000); // let it bind before we connect (the client retries anyway)
return true; return true;
} }
void App::stopLocalServer() { void App::stopLocalServer() { localServer_.stop(); }
if (serverPid_ <= 0) return;
kill(pid_t(serverPid_), SIGTERM);
int status = 0;
for (int i = 0; i < 50 && waitpid(pid_t(serverPid_), &status, WNOHANG) == 0; ++i) usleep(100000);
serverPid_ = -1;
}
// ------------------------------------------------------------------ flow // ------------------------------------------------------------------ flow
@@ -345,7 +306,7 @@ void App::handleNet() {
NetClient::State st = net_.state(); NetClient::State st = net_.state();
if (st == NetClient::State::Failed && screen_ != Screen::Title && screen_ != Screen::Join) { if (st == NetClient::State::Failed && screen_ != Screen::Title && screen_ != Screen::Join) {
// a freshly started local server may not be listening yet: retry for a few seconds // a freshly started local server may not be listening yet: retry for a few seconds
if (screen_ == Screen::Connecting && serverPid_ > 0 && connectTimer_ < 6.0f) { if (screen_ == Screen::Connecting && localServer_.running() && connectTimer_ < 6.0f) {
net_.connect(lastHost_, lastPort_, token_); net_.connect(lastHost_, lastPort_, token_);
return; return;
} }

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@@ -3,6 +3,7 @@
// creator, play) and the glue between NetClient, World and the HD-2D UI. // creator, play) and the glue between NetClient, World and the HD-2D UI.
#include "Common.h" #include "Common.h"
#include "LocalServer.h"
#include "NetClient.h" #include "NetClient.h"
#include "World.h" #include "World.h"
@@ -111,7 +112,7 @@ private:
std::vector<net::ServerInfo> found_; std::vector<net::ServerInfo> found_;
float scanTimer_ = 0.0f; float scanTimer_ = 0.0f;
char addressBuf_[128] = "127.0.0.1"; char addressBuf_[128] = "127.0.0.1";
int serverPid_ = -1; LocalServer localServer_;
float connectTimer_ = 0.0f; float connectTimer_ = 0.0f;
// creator // creator

195
client/LocalServer.cpp Normal file
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@@ -0,0 +1,195 @@
#include "LocalServer.h"
#include "hd2d/Log.h"
#include <chrono>
#include <cstdlib>
#include <thread>
#include <vector>
#if defined(_WIN32)
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#else
#include <fcntl.h>
#include <signal.h>
#include <spawn.h>
#include <sys/wait.h>
#include <unistd.h>
extern char** environ;
#endif
namespace bs {
namespace fs = std::filesystem;
fs::path userDataDir() {
fs::path base;
#if defined(_WIN32)
if (const char* a = std::getenv("APPDATA"); a && *a) base = a;
#else
if (const char* x = std::getenv("XDG_DATA_HOME"); x && *x) base = x;
else if (const char* h = std::getenv("HOME"); h && *h) base = fs::path(h) / ".local/share";
#endif
if (base.empty()) base = ".";
fs::path d = base / "brandling-safari";
std::error_code ec;
fs::create_directories(d, ec);
return d;
}
fs::path executableDir() {
#if defined(_WIN32)
std::wstring buf(32768, L'\0');
DWORD n = GetModuleFileNameW(nullptr, buf.data(), DWORD(buf.size()));
buf.resize(n);
return fs::path(buf).parent_path();
#else
std::error_code ec;
fs::path exe = fs::read_symlink("/proc/self/exe", ec);
return ec ? fs::current_path() : exe.parent_path();
#endif
}
#if defined(_WIN32)
namespace {
std::wstring quoteArg(const std::wstring& a) {
std::wstring out = L"\"";
for (wchar_t c : a) {
if (c == L'"') out += L'\\';
out += c;
}
return out + L"\"";
}
std::wstring widen(const std::string& s) {
int n = MultiByteToWideChar(CP_UTF8, 0, s.data(), int(s.size()), nullptr, 0);
std::wstring w(size_t(n), L'\0');
MultiByteToWideChar(CP_UTF8, 0, s.data(), int(s.size()), w.data(), n);
return w;
}
} // namespace
bool LocalServer::start(uint16_t port, const std::string& name, std::string& error) {
if (running()) return true;
fs::path server = executableDir() / "safari_server.exe";
if (!fs::exists(server)) {
error = "safari_server.exe was not found next to the game";
return false;
}
SECURITY_ATTRIBUTES sa{sizeof sa, nullptr, TRUE};
HANDLE readEnd = nullptr, writeEnd = nullptr;
if (!CreatePipe(&readEnd, &writeEnd, &sa, 0)) {
error = "could not create a pipe for the local server";
return false;
}
SetHandleInformation(writeEnd, HANDLE_FLAG_INHERIT, 0); // only the read end goes to the child
HANDLE log = CreateFileW((userDataDir() / "server.log").wstring().c_str(), GENERIC_WRITE, FILE_SHARE_READ, &sa,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
STARTUPINFOW si{};
si.cb = sizeof si;
si.dwFlags = STARTF_USESTDHANDLES;
si.hStdInput = readEnd;
si.hStdOutput = log != INVALID_HANDLE_VALUE ? log : nullptr;
si.hStdError = si.hStdOutput;
PROCESS_INFORMATION pi{};
std::wstring cmd = quoteArg(server.wstring()) + L" --port " + std::to_wstring(port) + L" --name " +
quoteArg(widen(name));
BOOL ok = CreateProcessW(server.wstring().c_str(), cmd.data(), nullptr, nullptr, TRUE, CREATE_NO_WINDOW, nullptr,
nullptr, &si, &pi);
CloseHandle(readEnd);
if (log != INVALID_HANDLE_VALUE) CloseHandle(log);
if (!ok) {
CloseHandle(writeEnd);
error = "could not start the local server";
return false;
}
CloseHandle(pi.hThread);
process_ = pi.hProcess;
stdin_ = writeEnd;
HD2D_LOG("started local server (pid %lu) on port %u", pi.dwProcessId, unsigned(port));
return true;
}
void LocalServer::stop() {
if (!process_) return;
DWORD written = 0;
WriteFile(stdin_, "quit\n", 5, &written, nullptr);
CloseHandle(stdin_);
if (WaitForSingleObject(process_, 5000) != WAIT_OBJECT_0) TerminateProcess(process_, 1);
CloseHandle(process_);
process_ = stdin_ = nullptr;
}
bool LocalServer::running() const { return process_ && WaitForSingleObject(process_, 0) == WAIT_TIMEOUT; }
#else
bool LocalServer::start(uint16_t port, const std::string& name, std::string& error) {
if (running()) return true;
fs::path server = executableDir() / "safari_server";
if (!fs::exists(server)) {
error = "safari_server was not found next to the game";
return false;
}
int fds[2];
if (pipe(fds) != 0) {
error = "could not create a pipe for the local server";
return false;
}
fcntl(fds[1], F_SETFD, FD_CLOEXEC);
std::string log = (userDataDir() / "server.log").string();
posix_spawn_file_actions_t fa;
posix_spawn_file_actions_init(&fa);
posix_spawn_file_actions_adddup2(&fa, fds[0], 0);
posix_spawn_file_actions_addopen(&fa, 1, log.c_str(), O_WRONLY | O_CREAT | O_TRUNC, 0644);
posix_spawn_file_actions_adddup2(&fa, 1, 2);
std::vector<std::string> args = {server.string(), "--port", std::to_string(port), "--name", name};
std::vector<char*> argv;
for (std::string& a : args) argv.push_back(a.data());
argv.push_back(nullptr);
pid_t pid = 0;
int rc = posix_spawn(&pid, server.c_str(), &fa, nullptr, argv.data(), environ);
posix_spawn_file_actions_destroy(&fa);
close(fds[0]);
if (rc != 0) {
close(fds[1]);
error = "could not start the local server";
return false;
}
signal(SIGPIPE, SIG_IGN); // writing `quit` to a server that already exited must not kill us
pid_ = int(pid);
stdin_ = fds[1];
HD2D_LOG("started local server (pid %d) on port %u", pid_, unsigned(port));
return true;
}
void LocalServer::stop() {
if (pid_ <= 0) return;
if (write(stdin_, "quit\n", 5) < 0) {
}
close(stdin_);
int status = 0;
bool exited = false;
for (int i = 0; i < 50 && !exited; ++i) {
exited = waitpid(pid_t(pid_), &status, WNOHANG) != 0;
if (!exited) std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
if (!exited) {
kill(pid_t(pid_), SIGKILL);
waitpid(pid_t(pid_), &status, 0);
}
pid_ = stdin_ = -1;
}
bool LocalServer::running() const { return pid_ > 0 && waitpid(pid_t(pid_), nullptr, WNOHANG) == 0; }
#endif
} // namespace bs

41
client/LocalServer.h Normal file
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@@ -0,0 +1,41 @@
#pragma once
// Runs safari_server next to the client executable for "Host & Play".
// The child's stdin is a pipe: stop() sends the console command `quit` so the
// server saves and exits cleanly on every platform (Windows has no SIGTERM),
// and only kills it if it does not exit in time. Its output goes to a log file.
#include <cstdint>
#include <filesystem>
#include <string>
namespace bs {
// Per-user data folder: %APPDATA%\brandling-safari on Windows,
// $XDG_DATA_HOME/brandling-safari or ~/.local/share/brandling-safari elsewhere
// (the server uses the same folder for world.db). Created if missing.
std::filesystem::path userDataDir();
std::filesystem::path executableDir();
class LocalServer {
public:
LocalServer() = default;
LocalServer(const LocalServer&) = delete;
LocalServer& operator=(const LocalServer&) = delete;
~LocalServer() { stop(); }
// Starts `safari_server --port <port> --name <name>`; false + `error` on failure.
bool start(uint16_t port, const std::string& name, std::string& error);
void stop();
bool running() const;
private:
#if defined(_WIN32)
void* process_ = nullptr; // HANDLE
void* stdin_ = nullptr; // HANDLE (write end)
#else
int pid_ = -1;
int stdin_ = -1;
#endif
};
} // namespace bs

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@@ -7,7 +7,10 @@
namespace bs { namespace bs {
#if defined(__GNUC__) // MinGW builds define __USE_MINGW_ANSI_STDIO (see CMakeLists.txt) so %zu works on old msvcrt.
#if defined(__MINGW32__)
__attribute__((format(gnu_printf, 1, 2)))
#elif defined(__GNUC__)
__attribute__((format(printf, 1, 2))) __attribute__((format(printf, 1, 2)))
#endif #endif
inline void logf(const char* fmt, ...) { inline void logf(const char* fmt, ...) {

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@@ -75,7 +75,10 @@ enum class ActionKind : uint8_t {
class Writer { class Writer {
public: public:
explicit Writer(Msg m) { u8(uint8_t(m)); } explicit Writer(Msg m) {
buf_.reserve(64); // most messages fit; avoids regrowth for every field
u8(uint8_t(m));
}
void u8(uint8_t v) { buf_.push_back(v); } void u8(uint8_t v) { buf_.push_back(v); }
void u16(uint16_t v) { raw(&v, 2); } void u16(uint16_t v) { raw(&v, 2); }
void u32(uint32_t v) { raw(&v, 4); } void u32(uint32_t v) { raw(&v, 4); }