62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include "Paths.h"
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#include <cstdlib>
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#if defined(_WIN32)
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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#ifndef BS_ASSET_DIR
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#define BS_ASSET_DIR "assets"
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#endif
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namespace bs {
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namespace fs = std::filesystem;
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fs::path executableDir() {
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#if defined(_WIN32)
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std::wstring buf(32768, L'\0');
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DWORD n = GetModuleFileNameW(nullptr, buf.data(), DWORD(buf.size()));
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buf.resize(n);
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return fs::path(buf).parent_path();
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#else
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std::error_code ec;
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fs::path exe = fs::read_symlink("/proc/self/exe", ec);
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return ec ? fs::current_path() : exe.parent_path();
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#endif
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}
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fs::path userDataDir() {
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fs::path base;
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#if defined(_WIN32)
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if (const char* a = std::getenv("APPDATA"); a && *a) base = a;
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#else
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if (const char* x = std::getenv("XDG_DATA_HOME"); x && *x) base = x;
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else if (const char* h = std::getenv("HOME"); h && *h) base = fs::path(h) / ".local/share";
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#endif
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if (base.empty()) base = ".";
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fs::path d = base / "brandling-safari";
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std::error_code ec;
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fs::create_directories(d, ec);
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return d;
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}
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const std::string& gameAssetDir() {
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static const std::string dir = [] {
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fs::path packaged = executableDir() / "assets";
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std::error_code ec;
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if (fs::exists(packaged / "characters" / "manifest.json", ec)) return packaged.string();
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return std::string(BS_ASSET_DIR);
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}();
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return dir;
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}
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} // namespace bs
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