- Authoritative 30 Hz server (ENet, SQLite): accounts, characters, wild AI, tall grass / water / wandering spawns, fishing, captures, follower chains, clock + weather, LAN beacon - Client: title / join / character creator / play screens, prediction + reconciliation, interpolated players and parties, HD-2D UI (dialogue with Professor Henry, HUD, collection) - Shared deterministic zone generator, movement, protocol, roster, appearance - Paper-doll character art pipeline (PixelLab base walk + per-item animation edits) - Brandling roster from the company list (logo colors, jev types), Blender safari props - Headless test bot
5 lines
186 B
Plaintext
5 lines
186 B
Plaintext
# Only needed to (re)generate art; the game itself needs no keys.
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# The tools also read ../.env (the folder that holds this repo and its siblings).
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PIXELLAB_API_KEY=
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OPENROUTER_API_KEY=
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