3.1 KiB
sprite_gen
Procedural 96x96 creature sprites for businesses. You give it a business name and logo. It picks a type, builds a creature from parts and recolors it with the logo's brand colors.
Setup
pip install -r requirements.txt
You only need an OpenRouter API key if you want the type picked automatically. Skip the key by passing --type.
Generate a sprite
# Type picked from the business name
OPENROUTER_API_KEY=<API_KEY> python generate_sprite.py "Rosas Landscaping" logos/rosas.png
# Add a description to help pick the type
OPENROUTER_API_KEY=<API_KEY> python generate_sprite.py "Rosas Landscaping" logos/rosas.png --desc "Lawn care and garden design"
# Set the type yourself (no API key needed)
python generate_sprite.py "Rosas Landscaping" logos/rosas.png --type grass
# Set the colors yourself instead of using a logo (main color first)
python generate_sprite.py "Rosas Landscaping" --type grass --colors "#2E7D32,#FBC02D"
# A different creature for the same business
python generate_sprite.py "Rosas Landscaping" logos/rosas.png --type grass --reroll 1
Each run writes sprites/<slug>.png (96x96), sprites/<slug>@4x.png and sprites/<slug>.json (type, parts, colors). With --reroll N, the file names end in -rN.
| Option | Meaning |
|---|---|
--type T |
Skip the classifier. One of: normal fire water grass electric ice fighting poison ground flying psychic bug rock ghost dragon |
--desc TEXT |
Description sent to the classifier (default: the name) |
--colors "#main,#accent" |
Manual colors; overrides the logo |
--reroll N |
Alternate creature; the name alone always gives the same sprite |
--out DIR |
Output folder (default sprites) |
--scale N |
Size of the upscaled copy (default 4, 1 disables it) |
Logo colors: transparent pixels, soft edge pixels and a solid white/black/gray background are ignored, and colored brand colors are used before white, black or gray. A logo with only white, black or gray in it still uses those colors.
Batch
Use a CSV with the columns name,logo,type,description. Only name is required, and rows with no type use the classifier.
OPENROUTER_API_KEY=<API_KEY> python generate_sprite.py --batch businesses.csv --out sprites
Editing the art
The parts are text grids in parts_src/<slot>/<name>.txt, compiled to parts/<slot>/<name>.png. Weights, compatibility and deny lists live in sprite_parts.py. See AI_PIXEL_ART_GUIDE.md for the palette and anchor rules.
python build_parts.py # compile all grids (or pass part names)
python validate_parts.py --sample 3000 # check colors, anchors, canvas fit on random composites
python preview.py bases # contact sheets in preview/
python preview.py part back plant_bulb # one part on every base it fits
python preview.py zoom body=base_fox tail=tail_leaf
python generate_sprite.py --sprite-list SPRITES.md # regenerate the part list and weight report
Do not run --make-placeholders --overwrite, because it replaces the real art with test placeholders.